- Developers
- Learn Meta's strategies for engaging with and supporting developers, especially in emerging AR/VR.
- Business
- Understand how Meta invests in open source and fosters developer communities to drive innovation.
This is a solid interview with a Meta developer advocate discussing open source and VR development.
34: Open Source Developer Advocacy with Cami
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From Subvolts
Summary and analysis by Subvolts editorial, AI-assisted.
Meta Tech Podcast episode 34 features Cami, a developer advocate for Open Source and Meta's AR/VR organization. Host Pascal Harris and Cami discuss Meta's approach to developer advocacy, building developer empathy, and the value of investing in open source. The episode also offers resources for those interested in VR development.
This episode talks about how Meta helps people who build software for their virtual reality (VR) projects. They discuss why sharing technology openly is important and how to understand what developers need. It's for anyone curious about how VR tools are made and shared.
This episode offers insight into Meta's developer advocacy strategies, particularly within its emerging AR/VR space. It's for developers and product managers interested in community building and open source contributions. Understanding how Meta fosters developer empathy and invests in open source can inform strategies for other frontier labs like Google Gemini and Microsoft Copilot as they expand their developer ecosystems.
- HostPascal Harris
- GuestCamideveloper advocate, Facebook Reality Labs
- Episode Title: 34: Open Source Developer Advocacy with Cami
- Show: Meta Tech Podcast
- Length: 48 minutes
- Guest Role: Developer advocate for Open Source and Facebook Reality Labs
Cami is a developer advocate for Open Source and Facebook Reality Labs (FRL), our AR/VR organisation. In this episode's interview Cami and our host Pascal discuss how developer advocacy is approached at Facebook, how to build developer empathy, and tackle the eternal question of why it's worth investing in Open Source. If you've ever wanted to dip your toes into VR development, stick around for the end when Cami shares some of her favourite resources.
Got feedback? Send it to us on Twitter (https://twitter.com/insidefbmobile), Instagram (https://instagram.com/insidefbmobile) and don't forget to follow our host @passy (https://twitter.com/passy). Fancy working with us? Check out https://facebookcareers.com.
Links:
- Hand Tracking Pirates Demo: https://developer.oculus.com/blog/new-oculus-open-source-library-and-pirates-demo-app-qa-with-developer-luca-mefisto-on-hand-tracking-innovation/
- Hand Physics Lab: https://www.oculus.com/experiences/app/3392175350802835/
- Build Your First VR App with Unity: https://developer.oculus.com/documentation/unity/unity-tutorial/
- Unity VR: https://learn.unity.com/course/oculus-vr
- Cami on Twitter: https://twitter.com/cwillycs?s=09
- ValemVR on YouTube: https://www.youtube.com/c/ValemVR
- Oculus on YouTube: https://www.youtube.com/user/oculusvr
- Facebook Open Source on YouTube: https://www.youtube.com/c/FacebookOpenSource
- Traveling While Black: https://www.oculus.com/experiences/go/1994117610669719/
Timestamps:
- Intro 0:06
- Cami Intro 1:21
- What is developer advocacy? 4:08
- Developer empathy 9:45
- Why invest in Open Source? 14:23
- End of life for OSS projects 19:57
- AR/VR abstractions 22:42
- Becoming an expert learner 32:21
- VR dev learning resources 37:56
- Most underrated FB OSS project 43:06
- Outro 46:25
- developer advocacy
- Cami
- Helping software builders use and contribute to a company's technology.
- open source
- Cami
- Software whose code anyone can see, use, and change.
- AR/VR
- Cami
- Augmented Reality (overlaying digital info on the real world) and Virtual Reality (immersive digital worlds).
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Questions people ask
- What is developer advocacy at Meta?
- The episode discusses Meta's approach to developer advocacy, focusing on building developer empathy and investing in open source.
- Where can I find resources for VR development?
- Cami shares favorite resources for VR development at the end of the episode, including links to Unity VR and Oculus developer documentation.
Page generated Oct 19, 2026. Summaries are Subvolts' own; the audio, artwork and notes belong to Meta.

